Introduction to VR will cover the basics of VR hardware, 360 image acquisition, and content production for 3D environments. No experience is required; we will evaluate VR experiences, and design and test our created experiences. Unity, Blender, and Adobe software will be used to build prototype immersive experiences. While not focusing on game development, this course will explore virtual interaction and immersion through hands-on experience.
-Learn technical skills to produce different content- 3D modeling, light coding and animation to 360 videos.
-Learn the workflow for VR and AR content, production to hardware, and take an experience to prototype.
-Learn to evaluate immersive concepts and locate those ideas in the history of VR.
Delivery Method: Fully in-person
Course Level: 2000-level
F 2:10PM - 4:00PM (Full-term)
Maximum Enrollment: 12
Course Frequency: Every 2-3 years
Categories: 2000 , All courses , Fully In-Person , Media Arts , Two Credit