World Building (DRA2381.01)

Tilly Grimes

Every fictional universe has its own history and culture, geography and ecology that act as a backdrop to the narratives that inhabit it.  This course will investigate the relationship between such a fantastical place and its characters – with a particular emphasis on the philosophy and symbology of their clothes.

This class will be both an exploration of existing media (film and television, video games, cartoons and comic strips, and other narrative based art forms) and a space to design one’s own world.

Students will generate a journal/sketchbook of ideas to culminate in a paper project concept design for a world. They will build the logic and lore for a fully fleshed out world with an emphasis on character, costume and context.

Students are welcome to world-build for a graphic novel, prep for an animation, production design for a movie, play/performance, fashion show/line or any other medium they wish to work toward or just a paper project exploring a fantasy world of their creation. 

Note: This is a conceptual design and not a costume construction class.

Learning Outcomes:
- Develop big picture thinking
- Develop conceptual design skills
- Learn/refine drawing skills
- Articulate supportive criticism & communication
- See how the juxtaposition of scale/narratives/forms can shift perspectives

Delivery Method: Fully in-person
Course Level: 2000-level
Credits: 2
W 10:00AM - 11:50AM (Full-term)
Maximum Enrollment: 12
Course Frequency: Every 2-3 years

Categories: 2000 , All courses , Drama , Fully In-Person , Two Credit