In this course, students will work towards completing either one piece or the body of their work in sound practices. These projects can vary, including but are not limited to: sound compositions, music productions (mixes, recordings, and arrangement), e-music pieces, sound design for moving images or theater or video games & VR, online performance ideas and setups, and radio and transmission art pieces. Emphasis will be on portfolio making, depth of approach to content, the refinement of the process, and in-class peer critical review. During this course, there will be exercises (individually or as a group) towards completion and advancing students’ projects. The class will be concluded with online and in-person presentation events, as conditions permit.
Students interested in re-taking this course should contact the faculty.
Learning Outcomes:
The main objectives of the course are:
- To continue to develop creative and critical thinking about sound practices.
- To focus on completing one piece or the body of work in sound practices.
- To learn how to articulate and present one’s artistic practice.
By the end of the course, students will be able to:
- Demonstrate critical thinking about sound practices.
- Present an original sound work.
- Address their current individual artistic practice and aesthetics.
Delivery Method: Fully in-person
Prerequisites:
Determination will be given based on the evidence of prior work in sound practices. Please send an email to senempirler@bennington.edu, expressing your interest in the course and noting any related prior coursework in sound recording and design and sound composition.
Course Level: 4000-level
Credits: 2
W 4:10PM - 6:00PM (Full-term)
Maximum Enrollment: 8
Course Frequency: Every 2-3 years
Categories: All courses , Fully In-Person , Sound Design and Recording
Tags: advanced work , arrangement , film , game audio , installation , mixing , performance , podcast , production , Radio , sound , sound composition , sound design , streaming , theater , video , VR