A prototyping environment is a kind of software that supports experimentation and rapid iteration of ideas. For the past 30 years I have worked on a prototyping environment called Max used by musicians and artists around the world — including at Bennington. Through this experience I have learned we can also build an organization as a kind of prototyping environment according to similar design principles that we find in software. Such organizations facilitate experimentation by asking a powerful question about any proposed initiative: “Is it safe to try?”
After gaining an understanding of some of the principles that underlie prototyping environments, we will explore what a space for innovation at Bennington might look like. Through the construction of speculative models of this future space, we will attempt to identify some of the important resources it should contain as well as some key organizing principles we believe would allow the lab to serve the needs of the community. The prototyping and organizational concepts we’ll investigate can be applied to any type of entrepreneurial venture or adventure.
Module dates: 9/27, 9/30, 10/4, 10/7, 10/11, & 10/14
Learning Outcomes:
understanding principles of prototyping environments
organizing principles for innovation laboratories
design principles in computer software
Delivery Method: Remotely accessible
Course Level: 2000-level
Credits: 1
M/Th 3:40PM - 5:30PM (2nd module block)
Maximum Enrollment: 20
Course Frequency: One time only
Categories: Advancement of Public Action , All courses , Remotely Accessible
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